#include "gd_node.h"

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/variant/utility_functions.hpp>

using namespace godot;

void GdNode::_bind_methods() {
	ClassDB::bind_method(D_METHOD("print"), &GdNode::print);
}

GdNode::GdNode() {
}

GdNode::~GdNode() {
}

void GdNode::_ready() {
}

void GdNode::_process(double delta) {
}

void GdNode::print() {
	UtilityFunctions::print("GD Node!");
}
